#all hail the archotechs
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justadumbasskid · 1 year ago
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A final look at the little base I had made in which to store all the accumulated wealth of Artifact Plains. Rssearched and manufactured transport pods to take my four colonists to the Archonexus (Volz's bonded thrumbo, Knockout, could not come since he was too heavy) He'll be fine there. There's plenty of food to go around, and the base is marginally more warm than outside.
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Ah, there it is. The Archonexus core. Surrounded by a fuckload of anima trees and quite a lot of Mechanoids. Clearly, anyone that has been here, has died. The site is saturated in desiccated corpses up to and including 300 years old.
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The battle to secure the site was okay, though Fuller lost a leg. Naga is a profoundly useless weapon. I'll get rid of the mod that eltex weapons are from. Anyway, I sent my holy warrior Mei to invoke the power of the Machine God and watched as the credits rolled.
Great playthough. I love playing as techist colonies. Though if I'm being honest? Not a fan of the Archonexus ending. Even though I'm a bit of an Archotech fanatic otherwise. It just makes so much sense to me that they're considered gods, you know? Every other god works in mysterious ways, or only shows themselves through signs. Not the Archotechs. They're out there, doin shit, all the time. Their artifacts can be found and utilized by anyone. They routinely effect planetwide populations through weather manipulators and psychic drones. Imagine if you had Jesus Harold Christ powering your lightbulbs - that's what a vanometric powercell is. Perpetual motion machines? Nuclear reactors? Those are for babies, here we manipulate the quantum foam of the universe, creating electricity from literally nothing, for our breaklights.
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